- Date
- October 30, 2015
This is My first experiment with Landscapes inside Unreal Engine. HeightMaps generated with World Machine.- Date
- September 18, 2015
Available on Steam / Viveport Logline DeathTolls Experience is a data visualization in virtual reality that aims to re-sensitize the user to the casualties of the terrorist attacks […]- Date
- November 30, 2014
I analyzed 3 famous Cartoons in terms of color. I picked 6 random episodes and Analyzed each frame to get average color.. and you can see […]- Date
- November 24, 2014
I just made a Data Visualization with Processing based on “911 Calls locations in Seattle” from dataset provided by seattle.gov . Just to mention : Data […]- Date
- June 4, 2014
I wrote down a Processing sketch to trace mouse movements of User over time in the background, Traces are Lines that their color changes in specific Interval […]- Date
- January 10, 2014
I made this for “Make Art Now – January Challenge” in Minimal Theme . Softwares : Touchdesigner – Rhinoceros (model) Music : Hecq – 0005- Date
- December 12, 2013
Direct Light acts like a finger on this Foggy Mirror (Webcam Here). I used threshold and feedback TOPs to trace the path of my Light source. […]- Date
- November 14, 2013
Messing around with GLSL in Touchdesigner , first I was trying to do it with DepthMap of Kinect but the result was not Smooth at all […]- Date
- October 24, 2013
this is my approach to Gaussian Random function using Processing . Yo can generate these shards with your own setup : http://www.openprocessing.org/sketch/116914- Date
- September 9, 2013
My Experiment with Perlin Noise in Processing , its possible to generate different terrain like outputs . Test this Sketch Here : http://www.openprocessing.org/sketch/109754