Long-term research project – started Jan 2017

If future humans (or post-humans) ever live in completely virtual worlds, what would their lives look like? False Mirror is an open-ended, interactive, virtual reality project, which aims to explore speculative futurism and emerging forms of inhabiting virtual space-times, as post-humans.

The challenge of creating a virtual city and new life forms from the ground-up, that shape and grow over time, requires thinking through exciting untapped problems that haven’t been imagined in real life. This ongoing research project started in 2017, expanding floor upon floor to create an infinite virtual city based on its creator’s Innerspace. The result is a unique experience that uses speculative design to imagine a possible future that’s continually growing and reshaping itself.

False Mirror often manifests in the form of Lecture-Performance and VR Installation.


The development of the False Mirror started in January 2018 using Unreal Engine. Since then I started to record report videos every month or so to share the progress of city’s growth. (i.e. new spaces, tools and devices, body features and etc)

Interviews / Writings

Researchgate – XR: Crossing and Interfering Artistic Media Spaces

Voices of VR – Iranian Ali Eslami’s Speculative Design of a Virtual City

Medium – Spatial Cognition- Making Virtual Spaces

Medium – Virtual Reality as a Cognitive Science Playground

Livestream #1 – Exploring the AcidPark | 7 May 2020

A chill walk, through “False Mirror” live from VR. I’ll be exploring The AcidPark and show you around my renovated Virtual Home.

Virtual Memoir

A series of Virtual Memories that gets to occur in False Mirror.

VR Installation / Performance / Lecture / Workshop

As this virtual space grows over time, False Mirror becomes available to public audience through various forms such as Installation, Performance, or lecture conducted by the artists involved in the project. In addition, running workshops on basis of False Mirror helps to engage thinkers, designers, and artists to contribute as a collective imagination.


Selected Exhibitions/Talks


MoMA Museum of Modern Art – Video showcase (New York)
University of Denver – VR Lecture (
Johns Hopkins University – VR Lecture (New York)
Meta Marathon x IMPAKT – Sacred Hill and Lecture (Dusseldorf)


Ambulante Festival – VR Exhibition (Mexico)
AMaze Festival – VR Exhibition and Lecture (Berlin)
The Hmm – Presentation  (Amsterdam)
Sensorium Festival – VR Lecture (Bratislava)
Mutek Montreal Festival – VR Lecture and Panel Discussion (Curated by CreativeApplications) (Montreal)
Unpackaging 3Package Deal at Vondel CS – VR Lecture (Amsterdam)
GetxoPhoto Festival – VR Exhibition and Lecture (Bilbao)
Het Nieuwe Instituut – Sacred Hill Installation and Performance (Rotterdam)
Nederlands Film Festival – Sacred Hill Installation and Performance (Utrecht)
Museumnacht – Sacred Hill Installation and Performance (Amsterdam)
The Overkill Festival – VR Exhibition (Enschede)
Eindhoven Film Festival – VR Lecture (Eindhoven)


IDFA Doclab – VR Exhibition and Lecture (Amsterdam)
Amsterdam’s University of Applied Sciences – Workshop  (Amsterdam)