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2017- Ongoing, Practice based research
Published online at Itch.io






Website > FalseMirror.net



    ‘To enter a False Mirror is to risk watching ourselves distorted, transformed, blurred, or irreversibly shattered. It is to sacrifice our own images to the virtual trickeries of its glass surface—where the material and the ethereal, play and oblivion, bleed together seamlessly—though it holds all the dreams of the world. Still, one should be careful what one wishes for, especially when staring into false mirrors.’ - Jason Mohaghegh


> Synopsis


  False Mirror is an open-ended VR project started in 2017. the aim was to explore and carve a virtual inner space without an emphasis on results but a mere process.

The attempt to build this sandbox reality is invoked by trying to enforce imagination and engineering to carve new spaces to live in and create new orders and confrontations. over time this process became a tool to seek and exercise agency that was not tangible in the surrounding reality.

False Mirror can be seen as an attempt to synthesize an unreality that shies away from conflict. a subconscious response to resist the middle-east's daily enforced chaos, one that has never been chosen but always given.

     The work becomes visible to public audiences through various forms, emphasizing on the necessity to share and reveal this process beyond the limitations of VR as a medium.

    Film/VR Installation
    Lecture
    Performance
    Web-based
    Essays (Video / Writing)



> Stills





> Images - VR Lectures






> Videos








> Credits


Sound design and Music - Shahin Entezami
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