About
Press


Works
[2017-ongoing] [2022]
[2021]
[2019]

[2018-ongoing] [2019]
[2016]
[2016]
[2015]
About
Press



Works
[2017-ongoing] [2022]
[2021]
[2019]

[2018-ongoing] [2019]
[2016]
[2016]
[2015]



2017- Ongoing, Practice based research
Viewing copy on request



Website > FalseMirror.net



    ‘To enter a False Mirror is to risk watching ourselves distorted, transformed, blurred, or irreversibly shattered. It is to sacrifice our own images to the virtual trickeries of its glass surface—where the material and the ethereal, play and oblivion, bleed together seamlessly—though it holds all the dreams of the world. Still, one should be careful what one wishes for, especially when staring into false mirrors.’ - Jason Mohaghegh


> Synopsis


    An open-ended, interactive project based in VR, it aims to explore speculative futurism and emerging forms of inhabiting virtual space-times, as post-humans. If future humans (or post-humans) ever live in completely virtual worlds, what would their lives look like? The project explores a new realm of possibility in contrast to the monotone vision of the virtual futures presented by cyberpunk and metaverse, and the ones enforced by the transnational tech corporations.

    Started in 2017, this long-term practice based research expands and reshapes itself overtime through active worldbuilding. this process is a mixture of engineering and artistic experimentations that tends to evolve the creation of this virtual world. This body of work expands mainly through diffrent chapters, where in each chapter it zooms into a new layar of speculation about this alternative form of life.

    False Mirror becomes available to public audiences through various forms, emphasizing on the necessity to share and reveal this process beyond the limitations of VR as a medium.

    Film/VR Installation
    Lecture
    Performance
    Web-based
    Essays (Video / Writing)



> Stills





> Images - VR Lectures






> Videos








> Credits


Sound design and Music - Shahin Entezami
Powered by Unreal Engine